![]() ![]() Package Manager: Fixed the issue where local and git packages are not visible in 'Unity Registry' and 'My Registries'. ![]() HDRP: Preserve ShaderGraph custom keywords on material validation. HDRP: Added missing node to detect underwater pixels. Graphics: Improved BatchRendererGroup error messages. Improved offline experience by disabling the plugin when there is no internet connection.Īndroid: Fixed an issue that a build will fail if custom asset pack does not have a valid structure.Īndroid: Fixed an issue to correctly replace DIR_UNITYPROJECT in adle.Īndroid: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes.Īndroid: Fixed shader code generation when using SV_Coverage input.Īnimation: Fixed a regression where root motion would not work with negative clip speeds.Ĭore: Fixed error when opening a Probe Adjustment Volume.Įditor: Ensured that all samples can be loaded at once without assembly name collisions.Įditor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes.Įditor: Fixed a regression that changed the default behaviour of animators on disabled.Įditor: Fixed an issue that the declared hotkeys are not working in the popup menu.Įditor: Fixed an issue where a test body would be skipped under certain conditions regarding domain reload.Įditor: Fixed an issue where the "uncategorized" category filter would not apply correctly to parameterized tests with a category in the fixture.Įditor: Fixed corrupt Animation Curve preview when the time range is less than 1.Įditor: Fixed issue with initilization of raytracing which could fail during few frame.Įditor: Fixed the editor crash while switching avatar from generic to humanoid.Įditor: Fixed the inspector Transform Component foldout not responding to input on the top half.Įditor: Fixed the prefab override indicator not being shown when the component was overridden.Įditor: Updating sqlite and resolving some instabilities.Įntities Graphics: Fixed an issue where lightmaps involving lights inside subscenes could be too bright. Version Control: Updated branding from "Plastic SCM" to "Unity Version Control" Universal RP: Decals now do not enqueue passes when running on unsupported API's, such as OpenGL or GLES3, instead of displaying the magenta error. ![]() GI: Deprecated: eLegacyProbeSampleCount has been deprecated. Package Manager: Improved tag UI for git and local packages. Memory usage is also more predictable when using larger lightmap sizes. ![]() GI: Performance improvements to the GPU lightmapper when using the Balanced baking profile. New 2023.1.0b7 Entries since 2023.1.0b6 ImprovementsĢD: Added the shortcut key to the tooltips for the toggles activating overlays in the Tile Palette window.ĢD: Improved the performance of creating a large number of Tile assets with the Tile Palette window.ĢD: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets. XR SRP: The Scene View flickers when hovering over it with the cursor Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Text: Performance degrades when profiling in newer Editor versions RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers IL2CPP: Build argument doesn't get passed when exporting the project HD RP: The Game view is black and the Editor throws a NullReferenceException after restarting the Editor when pressing the "Fix All" button in HDRP Wizard HD RP: Decal with animated custon texture not refresh in game view Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.Ĭore: Fix Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds)ĭX12: Fix for crash when RenderDoc is attached to a scene with an invalid pipeline stateĮditor: The Editor continues to stay in focus when closing multiple windows in succession.įrameDebugger: Frame Debugger VRAM memory leak ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |